HTML5 Canvas 2nd Edition Is Nearly Complete
I crashed through some technical barriers I was experiencing and finally completed chapter 9 of the Second Edition of our HTML5 Canvas book for O’Reilly.
All of the chapters have been updated, revised, and re-written to add new content and replace out-dated or incomplete ideas that simply were not possible on the Canvas when we started on this project 2 and 1/2 years ago. My major focus has been adding in more game development content to the various chapters (especially the two game specific chapters) to have a more complete reference guide for the budding and experienced HTML5 Canvas game developers. Not that the first edition was limited in scope at all, but there was no time or space to cover some subjects that we really wanted to cover, and some that were impossible until this point. I have been working on chapters 8 and 9 (Game Essentials 1 and 2) for the last few months, shoring them up to provide a much better set of tools for myself and anyone who buys the new edition. Steve has been working on updating the physics, sounds, video, text chapters and adding anything new he finds that might be useful across the the entire book.